![]() Yellow zombies will start to spawn, so be careful not to die by melee damage: attack them from behind while they are targeting a wall.įrom now zombies can potentially break some wall blocks: if fighting alongside with a C.A.R.L. By wave 150 all tools and the shield should be tier X. Make a second wall around the base (only needed if zombies are starting to significantly damage towers).īuy the shield tier I, then start upgrading the tools one by one by personal preference. Patiently upgrade your mines, towers, and walls (walls can be delayed until later in end-game.) Aside from this case and emergencies, timeout is not used in this build. The whole base can be tier VII by wave 41 if timeout is used three times, otherwise by wave 44. While this bonus income seems promising, gold won't be an issue in this build unless playing for a record: every use of this ability will give enough gold to stand a bonus round after wave 150. Having the gold farm to tier VII, timeout can be considered worthy: in a day cycle, the gold production is now 24,000, meaning that timeout can give a flat 14,000 of profit. This gives time for you to attack and your weapons have very little zombies to focus on. They turn around and make big herd and fight themselves. ![]() Keeping your gold stash on one edge and using harvester troll confuses zombies. While it's good to have an easily reachable stone, it's better not having it near the perimeter. An ideal resource spot will consist of one tree and one stone (combo).Ĭonsider that building too close to a monster stone may draw monsters, which can destroy tier I buildings with a single attack. This significantly reduces time spent mining resources. It is best to create a 'farm base': a temporary base so that your character can gain enough gold to upgrade their axe. If you want a sustainable base follow the steps below.įind a multiple resource spot, usually wood with rock is perfect to avoid spending too much in the pickaxe. The box is simple by placing long range to short(box-cannon-arrow-mage-melee) this is good in first game as you can defend from everyside symmetrically and improve firepower. There are two main building parts, one is the box technique, the other is the open doorway. Note: unless stated otherwise, the upgrading chain is: stash > mine > resource harvester > wall/door/slow trap > arrow tower > cannon tower > bomb tower > mage tower > melee tower. Place the gold stash in corner of the map and get over 10k in supplies before you place it down No block should be lost until the end-game (wave 50+). While waiting for the gold to regenerate for upgrades, keep harvesting resources or hunting monsters. The target of this strategy is to maximize the base as soon as possible while creating a safe area from zombies, players, and monsters. Check it out and you will understand what I mean.As of today, this guide for solo bases might be outdated. Taming.io is not very similar to Zombs.io but it does share some similarities such as pets, buildings, defence, and groups. (sorry if this thing was too short i couldn't think of anything else)ģ.Taming.io. Thing is that if you play with school connected wifi, Surviv.io won't work but either way it depends if your school blocked it or not. Surviv.io also has almost the same art style as zombs.io although the things you're supposed to do in this game isn't like zombs.io at all, except for surviving that is. However, maybe YOU have your own opinion! Just please do not make games that aren't even related to zombs.io like diep.io. There are a few others, like Starve.io, except that it is completely different but still features tiered items. Even though it came before zombs.io, when they first added tiers it came AFTER zombs.io's publish date.Īctually, that's the only prominent one that is literally zombs.io's lost brother. Yes, I do play it sometimes, but only if there is a really good update I wanna check out. It is a decent game to play if you want to keep spending hours upon hours grinding wood, stone, and a new material called food to restore your health. Heck, sometimes the rocks and trees look like zombs.io's trees! don't worry though. ![]() This one basically "mimics" zombs.io's art style in terms of graphics. Here's just a list of a few of them so you do not get confused with the real thing. Of course, some people try to cash in on the popularity and try to make similar games with similar art style, tiers, and more. ![]()
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